


This is usually because the model has been mirrored or offset procedurally.External Link: Lime Exporter website (version 2.53 compatible to 3ds Max 2023)ģ.4: Why are some parts of your model flipped, offset or invisible?.External Link: Lime Exporter - 3ds Max to Lumion (up to version 1.23).V-Ray, Corona or FStorm materials can be converted with either:.For that reason, please convert all materials to Standard or Arnold materials in 3ds Max.If you are using any other materials than the default of Standard or Arnold (eg, V-Ray, Physical, Arch & Design, MentalRay, Raytrace materials etc), then the models will be untextured in Lumion.

If you want to assign a Lumion material to a specific surface, you must assign a unique material to that surface in 3ds Max before importing the model.ģ.3: Why are the textures missing when you import your model? Lumion will always combine surfaces that use the same material in 3ds Max.If a model is far away from the Insertion Point in Lumion, you need to move the model closer to 0,0,0 in 3ds Max, before exporting it to Lumion.ģ.2: Why can't you assign a Lumion material to individual surfaces?.The Insertion Point for the Imported Model in Lumion corresponds to 0,0,0 in 3ds Max.FBX file during the import process.ģ.1: Why can't you see the model after importing and placing it in your Scene?

Lumion will then open 3ds Max in the background and export the model to a temporary. MAX file in Lumion provided that you have installed 3ds Max on your computer. FBX file format followed by the Autodesk Media & Entertainment preset:Ģ.1: Alternatively, import the. 1.1: Select the models you want to export to Lumion and click on:ġ.2: Select the.
